19 март 2020
The Update In Which Bloodseeker.
GENERAL
  • Made the game much more memory efficient, noticeably decreasing crashes on 2GB iOS devices.
  • Fixed opponent selection during a match not being sufficiently random (especially noticeable in Duos).
  • Fixed an issue where tilting the camera could, in some circumstances, cause bench units to disappear on mobile.
  • Fixed alliance pip displays sometimes being wrong when shifting units around during prepare phase.
  • Updated District Complete flow in City Crawl.
  • UI performance improvements.
  • Improved UX of the progress popup.
  • Fixed showing an (invalid string) version of the Has Available Objectives button if there are, in fact, no available objectives.
  • Fixed an issue with purchasing on iOS regarding Parental Controls. Added extra logging to support finding and fixing any further issues.
  • Fixed unit info panel using the wrong models for Target Buddy and Barricade contraptions if you've equipped a reward for them.
  • Fixed Hobgen's, Enno's, and Jull's victory dance reward when wearing skin rewards.
  • Fixed "Equip" button sometimes not working on the reward popup.
  • Fixed "Invalid" overlapping the Hardcore XP bot difficulty selection in some cases.
  • Improved sell/send unit UI region sizing on 4:3 mobile displays. Should prevent it overlapping the board and causing spurious sales.
  • Fixed an issue with dragging items displaying wrong UI while a unit is selected.
  • Fixed some typos in newspaper headlines.
  • Various sound improvements.



UNDERLORD CHANGES
Hobgen:
  • Friendly Fire:
    • Explosions do full damage to all cells in the blast area (was: full damage in center cell, half damage in surrounding cells).



HERO CHANGES
Bloodseeker:
  • Bloodrage:
    • Bonus Attack Speed changed from 500 to 300
    • Target health at which Bloodseeker reaches maximum bonus Attack Speed changed from [25, 30, 35] to 30


Earth Spirit:
  • Geomagnetic Grip:
    • Cooldown changed from [20, 18, 16] to 8


Io:
  • Tether:
    • Tethers no longer snap when Io is BROKEN. However, the tether target will not gain any benefit from the tether if the target itself is BROKEN.


Legion Commander:
  • Duel:
    • Both Legion Commander and her target cannot receive healing while the Duel is active.


Queen of Pain:
  • Assassin blink duration changed from 1.0 to 1.25


Shadow Shaman:
  • Maximum Mana changed from 100 to 70
  • Mass Serpent Ward:
    • Cooldown changed from 60 to 20
    • Mana Cost changed from 100 to 70
    • Shadow Shaman will try to target an enemy, and position wards, such that all 4 wards can be summoned.


Shadow Shaman's Serpent Ward:
  • Maximum Health changed from [300, 400, 500] to [360, 480, 600]


Tusk:
  • Walrus PUNCH!:
    • Can still be cast while Tusk is BROKEN



ITEM CHANGES
Aegis of the Immortal:
  • Resurrection time changed from 5 to 3
  • Is not disabled by BREAK


Kaden's Blade:
  • When the carrier is BROKEN, the carrier does its normal attack instead.


Quelling Blade:
  • Will not target summons outside of the carrying unit's attack range.



ALLIANCE CHANGES
Primordial:
  • Will try to spawn Eidolons up to 2 cells away if nearby cells are occupied.


Void:
  • Added 0.5 second cooldown to damage proc. Now the extra pure damage can not proc more frequently than once every 0.5 seconds, regardless of how quickly the unit is attacking.
5 март 2020
We Savagely Summoned An Update
GENERAL
  • Improved sprays. In addition to the keybind, improve the spray button and considerably improve spray animation FX and quality.
  • Fix snowperson scaling.
  • Further objective fixes.
  • Fixed a rare instance where the client could display incorrect information about which unit would be sold if a bench unit needed to be sold to free up room on combat start.


HERO CHANGES
Bloodseeker:
  • Bloodrage:
    • Now reads: As Bloodseeker's enemy's health drops, he gains attack speed, up to a maximum of 500 at [25, 30, 35]% health. Whenever Bloodseeker kills a target, he regains 35% of their max health.

Broodmother:
  • Spawn Spiderlings:
    • Broodmother now prefers to cast Spawn Spiderlings on her current target.


Dragon Knight:
  • Breathe Fire:
    • Cooldown changed from [10, 8, 6] to [7, 6, 5]
    • Duration changed from 6 to 4
    • Mana Cost changed from 100 to 50

Earth Spirit:
  • Geomagnetic Grip:
    • Will now cast even if the target is magic immune.


Lich:
  • Chain Frost:
    • Bounces changed from [6, 9, 12] to [7, 10, 13]
    • Bounce Range changed from 2 to 3


Lone Druid's Spirit Bear:
  • No longer damages opponent at end of round.
  • Entangle:
    • No longer stuns. Instead, roots and disarms.



ALLIANCE CHANGES
Savage:
  • The Savage alliance bonus now applies to [All allied Savage units, All allied Savage units and all allied summons of any alliance, All allied units]
  • Bonus Attack Damage per Attack changed from [5, 6, 10] to [5, 7, 10]

Spirit:
  • Spirit units no longer gain mana from damage they deal during a Delta Slam.


Vigilant:
  • Whenever an enemy unit casts a spell and is targeted by the Vigilant alliance, the first attack from each unit due to that targeting change does 50% more damage.
4 март 2020
Hot Crawlfix
This update will roll out to mobile devices as it is approved.

HOTFIXES
  • Fixed City Crawl progress being shown incorrectly in the client when switching from one device to another.
  • Fixed Jull Tier 5 units challenge. Again.
  • Smashed another particle crash into tiny particles.
  • Further work avoiding out-of-memory crashes on low-memory mobile devices.
  • Fixed missing barrels in a Jull victory animation.
  • Fixed Spooky Fog win streak rendering incorrectly.
  • Added a keybind for board sprays (default "B").
  • Misc UI fixes.
28 февруари 2020
A Bristly Hotfix
NOTE: Some of these changes have already rolled out over the previous few days.

GENERAL
  • Fixed Battle Pass purchase issues.
  • Improved client purchase flow, including adding a warning when not signed into Steam.
  • Fixed new default map not being loaded.
  • Working on out-of-memory crash issues on 2GB iOS devices. These should be much more stable than they were.
  • Destroyed a crash involving particle destruction.
  • Performance improvements on low-end devices.
  • Fixed issues with the Reward popup dialogs.
  • Fixed XP rewards from City Crawl not showing properly in the reward popup or animating properly on the bar.
  • Fixed an issue with daily challenges using Protopass values.
  • Fixed Jull's Tier 5 Units challenge.
  • Fixed an issue where Spectate could show up on the Post-Match screen of a bot game.
  • Fixed an issue where private matches could not be started if a saved game existed already in that mode.
  • Numerous other small sound, skin, and UI improvements.



GAMEPLAY
  • Summons give 1/4 kill credit for items like Stonehall Cloak and Stonehall pike as well as for Brawny kills.



HERO CHANGES
Bristleback:
  • Armor changed from 10 to 5



ITEM CHANGES
Mango Tree:
  • Can no longer equip items.


Stonehall Pike:
  • Damage per kill changed from 3 to 4



ALLIANCE CHANGES
Savage:
  • Bonus Attack Damage per Attack changed from [6, 8, 10] to [5, 6, 10]
25 февруари 2020
Dota Underlords Season One
WELCOME TO SEASON ONE

Dota Underlords is coming out of Early Access, and today officially marks the beginning of Season One. With this launch, we've added a ton of content to explore, rewards to earn, a hero / Alliance / item shakeup and more.



City Crawl
Mama Eeb’s death has left a power vacuum in White Spire. Take back the city neighborhood by neighborhood, Underlord by Underlord, in the new City Crawl campaign.

Win quick street-fights and complete in-game challenges to unlock Underlord rewards like new outfits and poster art. Complete puzzles and lord over your friends on the Puzzle Leaderboard.



Reap the Rewards with the Battle Pass
Season One comes with a full Battle Pass offering over 100 rewards. Play matches and complete challenges to level up your Battle Pass and earn rewards like new boards, map props, wanted poster art, and more.

Many rewards can be earned for free, but for full access to all City Crawl content and all 100 rewards on the Battle Pass, players can purchase the Battle Pass for $4.99. The paid Battle Pass is not required to play the game, nor does it provide any gameplay advantage.


Hero / Alliance / Item changes
It's the beginning of a new season, which means that it's time for a roster change. In addition to Heroes, both Alliances and Items are changing. Scrappies and Inventors are leaving, while we're introducing the new Summoner, Vigilant, and Void Alliances. We're also introducing a new type of item that adds an Alliance affiliation to the hero that you equip - Hats. We love hats. For a full breakdown of everything that's changing gameplay-wise, see the full notes below.


Returning Players
If you participated in the Beta Season of Dota Underlords, welcome back. We can't thank you all enough for playing the game, providing feedback, and helping us to make Underlords better. We have a few gifts for you coming into the new season - a Golden Ricky Statue, a poster title, and both of the Season 0 maps. This and more about what's changing in the switch from Beta is detailed in last week's post.

It has been an amazing Beta Season, and we can't wait to get in the game with you all. See you in White Spire!


GENERAL GAMEPLAY CHANGES

Item Rounds
  • The choices for each Item Round can be rerolled one time. The 3 choices are blacklisted and will not be possibilities for the reroll.
  • In Standard, Item rounds now come at a quicker pace - every 4 rounds instead of every 5 rounds.
    • OLD: Rounds: 1, 5, 10, 15, 20, 25, etc.
    • NEW: Rounds: 1, 4, 8, 12, 16, 20, etc.

Ace Effects
  • Ace Effects have been removed from the game. This applies to the bonus chance to find an Ace as well as the Ace bonuses themselves. This system is going to be reevaluated and may return in a different form at a later date.
  • Ace Tier renamed to Tier 5.

Poison
  • Poison healing reduction increased from 10% per stack to 15% per stack.

Beneficial Cells
  • Cells that are marked as "beneficial" from an ability (such as Drow Ranger's Precision Aura, a Knight's Alliance bonus, or a tasty Mango) should now be working in all cases.


ROTATION
The following Heroes have been rotated out of the game:
  • Alchemist
  • Bounty Hunter
  • Clockwerk
  • Enchantress
  • Gyrocopter
  • Kunkka
  • Sniper
  • Timbersaw
  • Tinker

The following Heroes have been rotated back into the game (see HERO CHANGES section below for more details):
  • Arc Warden
  • Magnus
  • Luna
  • Windranger
  • Mirana
  • Tidehunter
  • Enigma
  • Nature's Prophet
  • Templar Assassin

The following Alliances have been rotated out of the game:
  • Scrappy
  • Inventor

The following new Alliances have been added to the game (see ALLIANCE CHANGES section below for more details):
  • Summoner
  • Vigilant
  • Void

The following Items have been rotated out of the game:
  • Aeon Disk
  • Healing Ward

The following new Items have been added to the game (see ITEM CHANGES section below for more details):
  • Armlet of Mordiggian
  • Crown of Antlers
  • Dragon Lance
  • Kaden's Blade
  • Leg Breaker's Fedora
  • Mango Tree
  • Mantle of the Flayed Twins
  • Quelling Blade
  • Ristul Circlet

UNDERLORD CHANGES

Jull:
  • Barrels of Fun:
    • Cooldown changed from 15 to 12
  • Happy Hour:
    • Cooldown changed from 10 to 8

Enno:
  • Attack Rate changed from 0.833 to 1.429
  • Attack Damage Minimum changed from [70, 80, 90, 100, 110, 120] to [90, 100, 110, 120, 130, 140]
  • Attack Damage Maximum changed from [90, 100, 110, 120, 130, 140] to [115, 125, 135, 145, 155, 165]
  • All Out Attack!:
    • Poison Stacks changed from 5 to 2
    • Stun duration changed from 2 to 1.5

HERO CHANGES

Arc Warden:
  • Arc Warden rejoins the hero roster!
  • Tier changed from 4 to 1
  • Alliances changed from Primordial Shaman to Primordial Summoner
  • Maximum Mana changed from 0 to 100
  • Maximum Health changed from [900, 1800, 3600] to [650, 1300, 2600]
  • Attack Damage Minimum changed from [75, 150, 300] to [35, 70, 140]
  • Attack Damage Maximum changed from [85, 170, 350] to [45, 90, 180]
  • Tempest Double:
    • Tempest Double no longer copies equipped items and now reads 'Arc Warden creates a copy of himself with the same health he currently has.'
    • Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies...

Axe:
  • Tier changed from 1 to 5
  • Armor changed from [5, 10, 15] to [15, 15, 15]
  • Maximum Health changed from [1385, 2775, 5555] to [3000, 6000, 12000]
  • Attack Damage Maximum changed from [55, 110, 220] to [60, 120, 240]
  • Removed ability Berserker's Call
  • Added ability Counter Helix:
    • When attacked, Axe has a [ 18, 20, 22 ]% chance to perform a helix counter attack, dealing [ 50, 100, 150 ] pure damage to all enemies within 1 cell.
  • Added ability Culling Blade:
    • If Axe's target is below 25% health, he instantly kills them. With his axe.


Bristleback:
  • Tier changed from 4 to 2
  • Maximum Health changed from [1650, 3300, 6600] to [1350, 2700, 5250]
  • Attack Damage Minimum changed from [130, 260, 520] to [100, 200, 400]
  • Attack Damage Maximum changed from [150, 300, 600] to [130, 260, 520]
  • Quill Spray:
    • Base damage changed from [40, 80, 160] to [20, 40, 80]
    • Quill stack damage changed from [60, 64, 68] to [30, 32, 34]


Broodmother:
  • Removed ability Spin Web
  • Added ability Spawn Spiderlings:
    • Broodmother injects her young into an enemy unit, dealing [ 150, 250, 350 ] damage. If the target is killed [ 4, 6, 12 ] spiderlings will hatch. Spiderlings are untargetable units that deal low damage and have 1 health.

Crystal Maiden:
  • Tier changed from 2 to 1
  • Maximum Health changed from [750, 1500, 3000] to [600, 1200, 2400]
  • Frostbite:
    • Duration changed from [4, 5, 6] to [3, 4, 5]

Disruptor:
  • Tier changed from Ace to 4
  • Maximum Health changed from [1350, 2400, 5100] to [1000, 2000, 4000]

Dragon Knight:
  • Tier changed from 4 to 5
  • Attack Damage Minimum changed from [45, 90, 180] to [55, 110, 220]
  • Attack Damage Maximum changed from [55, 110, 230] to [75, 150, 300]

Drow Ranger:
  • Alliances changed from Heartless Hunter to Heartless Vigilant Hunter

Enigma:
  • Enigma rejoins the hero roster!
  • Tier changed from Ace to 3
  • Alliances changed from Primordial Shaman to Void Primordial
  • Maximum Health changed from [1500, 3000, 6000] to [900, 1800, 3600]
  • Attack Damage Minimum changed from [45, 90, 180] to [35, 70, 140]
  • Attack Damage Maximum changed from [55, 110, 220] to [50, 100, 200]
  • Midnight Pulse:
    • Enigma will always target the enemy with the highest Maximum Health
    • Additionally slows enemies in the affected are by 80%
    • Max Health Damage Percent per Second changed from [2.5, 3.5, 4.5] to [4, 5, 6]
    • Duration changed from 10 to [5, 7, 9]
    • Radius changed from [1, 2, 3] to 1 (Midnight Pulse now always covers a 3x3 area)

Faceless Void:
  • Alliances changed from Primordial Assassin to Void Assassin

Lone Druid:
  • Alliances changed from Savage Druid to Savage Druid Summoner

Luna:
  • Luna rejoins the hero roster!
  • Alliances changed from Elusive Knight to Vigilant Knight

Lycan:
  • Alliances changed from Human Savage Hunter to Human Savage Summoner
  • Attack Damage Minimum changed from [65, 130, 312] to [50, 100, 240]
  • Attack Damage Maximum changed from [78, 156, 375] to [60, 120, 288]
  • Shapeshift:
    • Once again summons two wolves to fight for Lycan.
    • Health percentage gain upon transformation changed from [40, 50, 60]% to [30, 40, 50]%
    • Critical strike percentage gain upon transformation changed from [200, 225, 250]% to [150, 175, 200]%
    Savage Wolf:
    • Alliances changed from Savage Hunter to Savage

Magnus:
  • Magnus rejoins the hero roster!
  • Tier changed from 2 to 1
  • Alliances changed from Shaman Brute to Savage Druid
  • Maximum Health changed from [1405, 2810, 5625] to [1100, 2200, 4400]

Medusa:
  • Split Shot:
    • Extra Shots changed from [2, 3, 4] to 2

Mirana:
  • Mirana rejoins the hero roster!
  • Alliances changed from Elusive Hunter to Vigilant Hunter

Nature's Prophet:
  • Nature's Prophet rejoins the hero roster!
  • Alliances changed from Druid Shaman to Druid Summoner
  • Removed ability Wrath of Nature
  • Readded ability Nature's Call:
    • Mana Cost changed from 50 to 100
  • Lesser Treant:
    • Maximum Health changed from [525, 900, 1200] to [650, 1125, 1500]

Necrophos:
  • Alliances changed from Heartless Healer to Heartless Warlock Healer
  • Death Pulse:
    • Heal amount changed from [100, 175, 250] to [50, 75, 100]

Sand King:
  • Tier changed from 4 to 5
  • Maximum Health changed from [1125, 2250, 4800] to [1300, 2600, 5200]
  • Burrowstrike:
    • Damage changed from [150, 250, 350] to [200, 325, 450]
    • Stun Duration changed from 2 to 2.5

Shadow Shaman:
  • Tier changed from 1 to 3
  • Alliances changed from Troll Druid to Troll Summoner
  • Maximum Mana changed from 70 to 100
  • Maximum Health changed from [825, 1650, 3300] to [750, 1500, 3000]
  • Removed ability Hex
  • Added ability Mass Serpent Ward:
    • Shadow Shaman traps an enemy unit by summoning up to 4 Serpent Wards.
    Serpent Ward:
    • Maximum Health [ 300, 400, 500 ]
    • Attack Damage Minimum [ 45, 60, 75 ]
    • Attack Damage Maximum [ 60, 75, 90 ]
    • Attack Rate 1.4
    • Magic Resist 50

Snapfire:
  • Alliances changed from Dragon Inventor to Brawny Dragon

Templar Assassin:
  • Templar Assassin rejoins the hero roster!
  • Alliances changed from Elusive Assassin to Vigilant Void Assassin

Tidehunter:
  • Tidehunter rejoins the hero roster!

Venomancer:
  • Alliances changed from Savage Warlock Scaled to Scaled Summoner
  • Attack Damage Minimum changed from [50, 100, 200] to [35, 70, 140]
  • Attack Damage Maximum changed from [55, 110, 220] to [45, 90, 180]
  • Removed ability Venomous Gale
  • Added ability Poison Sting:
    • PASSIVE: Each attack applies a stack of Poison to the target.
  • Readded ability Plague Ward:
    Plague Ward:
    • Attack Damage Minimum changed from [50, 100, 150] to [10, 20, 40]
    • Attack Damage Maximum changed from [55, 110, 170] to [15, 30, 60]
    • Added ability Poison Sting:
      • PASSIVE: Each attack applies a stack of Poison to the target.

Viper:
  • Corrosive Skin:
    • Instead of dealing damage over time, Corrosive Skin now applies a stack of Poison to Viper's attacker.

Void Spirit:
  • Tier changed from Ace to 4
  • Alliances changed from Spirit Warlock to Void Spirit

Weaver:
  • Tier changed from 2 to 1
  • Alliances changed from Scrappy Insect Hunter to Insect Hunter
  • Attack Damage Minimum changed from [60, 120, 260] to [45, 90, 180]
  • Attack Damage Maximum changed from [70, 140, 300] to [55, 110, 220]

Windranger:
  • Windranger rejoins the hero roster!
  • Alliances changed from Elusive Hunter to Vigilant Hunter


ITEM CHANGES

New Item Category: HATS
Hats are items that add an additional Alliance to the equipped unit.

Big-Time Contract
  • Renamed to Ogre Cap.
  • Tier 1 hat item.
  • Equipped hero is Blood-Bound.

Armlet of Mordiggian:
  • Tier 2 offensive item.
  • +90 Attack Damage. +10 Armor. Equipped hero loses 100 health per second.

Barricade:
  • Tier changed from 3 to 2
  • Barricade:
    • Maximum Health changed from [750, 750, 750] to [600, 600, 600]

Crown of Antlers:
  • Tier 3 hat item.
  • Equipped hero is a Hunter.

Dragon Lance:
  • Tier 2 offensive item.
  • RANGED ONLY. +20 Attack Damage. Equipped hero has unlimited range.

Hand of Midas:
  • Tier changed from 2 to 3

Kaden's Blade:
  • Tier 4 offensive item.
  • Instead of their normal damage, equipped hero's attacks deal 7% of the target's Max Health as Pure Damage.

Leg Breaker's Fedora:
  • Tier 3 hat item.
  • Equipped hero is a Brute.

Mango Tree:
  • Tier 3 contraption item.
  • At the start of combat and every 2.0 seconds afterwards, the Mango Tree throws a mango up to 2 cells away. Any unit that touches a mango eats it to gain 50 mana and 100 health.
  • Mango Tree
    • Maximum Health 1000
    • Armor 0

Mantle of the Flayed Twins:
  • Tier 2 hat item.
  • Equipped hero is a Deadeye.

Quelling Blade:
  • Tier 2 offensive item.
  • +25 Attack Damage. Equipped hero will prefer to attack summoned units. Attacks against summoned units crit for 200% damage.

Ristul Circlet:
  • Tier 3 hat item.
  • Equipped hero is a Demon.

Target Buddy:
  • Tier changed from 3 to 2
  • Armor changed from 10 to 5
  • Maximum Health changed from 1500 to 1200

ALLIANCE CHANGES
Blood-Bound:
  • OLD: When a Blood-Bound unit dies, it gives +125% Attack Damage, in addition to any existing Blood-Bound bonus it has, to a random friendly Blood-Bound unit.
  • NEW: When a Blood-Bound unit dies, all Blood-Bound units gain +125 Attack Damage.

Brawny:
  • Summoned units now count as 0.25 of a kill for the purposes of the Brawny maximum health bonus.

Deadeye:
  • Unit requirement changed from [ 2 ] to [ 1 ].

Healer:
  • Unit requirement changed from [ 3 ] to [ 2, 4 ].
  • Healing % Increase changed from [ 30 ]% to [ 25, 50 ]%.

Knight:
  • Physical and Magic damage reduction changed from [ 15, 22, 28 ]% to [ 15, 20, 25 ]%

Savage:
  • OLD: Allied Savage units gain +[ 5, 10, 20 ] Attack Damage each time they land an attack on an enemy or cast a damaging spell.
  • NEW: [ Allied Savage units, All allied heroes, All allied units ] gain +[ 6, 8, 10 ] Attack Damage each time they land an attack.

Summoner:
  • Unit requirement [ 2, 4 ]
  • Allied summoned units gain +[ 20, 40 ]% damage.

Vigilant:
  • Unit requirement [ 2, 4 ]
  • Whenever an enemy unit casts a spell, [ Allied Vigilant units, All allied units ] target that enemy if it is within their range.

Void:
  • Unit requirement [ 3 ]
  • All allied heroes have a 40% chance to deal an additional 5% of the target's Max Health as Pure Damage.
20 февруари 2020
Season One is Nigh
Hello! In 5 days, Dota Underlords is coming out of Early Access and shipping Season 1. Ahead of the big release we wanted to share a few things about what’s coming.

Launch Party
To celebrate the launch day and share what’s new with the community, join some of your favorite personalities for our Launch Party on Twitch. The day will be full of Underlords matches, City Crawling, and general shenanigans with guests and players from the community.



What’s staying from the Beta Season?
First off, thank you all for being part of the beta – we couldn’t have gotten here without you! Players who participated in the Beta Season will keep the following things:

Major Rank
We are doing a soft reset of Underlords Rank. Players will keep their Major Rank (eg. Outlaw, Smuggler, Boss) and will be reset to Minor Rank 1. This shift applies to Standard, Duos, and Knockout ranks. The only exceptions are Lords of White Spire, who will be reset to Big Boss III.

Boards
On Tuesday, we are shipping a brand new default board and five new unlockable boards. For players who reached Level 5 in the Protopass, the two Beta Season boards (below) will be available as well.

The Path to Sunbreeze and Streets of White Spire boards will also be available to Level 5+ Beta Season players.

Additional Rewards for Beta Players
If you reached Level 5 in the Beta Season, you’ll also get a golden Ricky Ravenhook board prop and a Beta Season wanted poster title.


Wait, board props? Titles?
We’ve added a bunch of new features and content to the game for launch, including new ways to customize your Loadout and Underlords game. Board props and Titles are just a couple of examples of this:


Gold Ricky will be granted to Beta players who reached Level 5 in the Beta Season, and Stone Ricky will be available for anyone who purchases the Battlepass (yes, you can get both)


Boards are now customizable – level up your Battlepass and earn additional props to place on your board.


Wanted posters are now customizable as well – players can earn Achievements to unlock more titles. Custom poster artwork by Botjira and J.R. Doyle - these and more are unlockable in the Battlepass and City Crawl.


See you Tuesday!
We’re launching Season 1 of Dota Underlords on the morning of Tuesday, February 25th. This will ship simultaneously on Steam, iOS, and Android (normal caveats about propagation on mobile app stores still apply).

That’s it for today. The team is looking forward to shipping this next week and playing Season 1 of Underlords with you all!
10 февруари 2020
Yoink! We Stole Some Healing From Enno
HOTFIXES
  • Enno - Dr. Enno's Soothing Balm: changed initial heal from [ 40, 40, 60, 60, 80, 80 ] to [ 30, 30, 45, 45, 60, 60 ]
  • Fixed an issue where the sell unit button could be hidden when you select a unit on the board after combat.

Note: The gameplay change will take effect immediately for multiplayer games. The client-side UI change will roll out to mobile clients as it is approved by Google and Apple.
6 февруари 2020
Rabid Update
GENERAL
  • Fixed Sand King Burrowstrike not visually lifting enemies other than the last one.


UNDERLORD CHANGES
Enno
  • Death Spin: Damage changed from [ 35, 35, 45, 45, 55, 55 ] to [ 25, 25, 35, 35, 45, 45 ]
  • All Out Attack: now reads: Enno launches an All Out Attack against all enemies, applying 5 stacks of Poison, dealing 50-175 physical damage and stunning them for 2 seconds.
4 февруари 2020
Dr. Enno's Hotfix
ENNO CHANGES
  • Death Spin:
    • Damage changed from [30, 30, 40, 40, 50, 50] to [35, 35, 45, 45, 55, 55]
  • Dr. Enno's Soothing Balm:
    • Initial Healing changed from [55, 55, 80, 80, 105, 105] to [40, 40, 60, 60, 80, 80]
  • All Out Attack!:
    • Cooldown changed from 12 to 10
    • Fixed bugs with draws.
3 февруари 2020
Ennouncing A Small Tweak
HOTFIXES
  • Added poison stack count FX.
  • Fixed a pathfinding bug that caused units to try to move to a beneficial cell even if they had no path to it. This fixes a case of units standing still instead of attacking.
  • Fixed Tiny chasing after an enemy after tossing them only to change his mind a few steps in.
  • Added indicator on the UI to show what item Enno has stolen.
  • Fixed new 4-Underlord picker not fully fitting on 4:3 aspect ratio on PC.
  • Fixed healthbar icons for Enno and Jull.

UNDERLORD CHANGES
Anessix:
  • Enthrall:
    • Cooldown changed from 15 to 10


Enno:
  • When spinning, Enno now prefers targets that already have poison on them to keep the poison from wearing off.
  • Escape Artist:
    • Enno now Purges his debuffs as well when he escapes.
  • Healin' n Stealin':
  • Dr. Enno's Soothing Balm:
    • Target Count changed from [3, 3, 4, 4, 5, 5] to [3, 4, 4, 5, 5, 5]
    • Healing changed from [30, 30, 45, 45, 60, 60] to [55, 55, 80, 80, 105, 105]
    • Now reads: Enno leaps into the air and shoots a poison dart at up to (Target Count) enemies that are within 3 cells applying a stack of Poison. Dr. Enno triages and heals all allies, healing the most injured one first for (Healing) and successively halving the amount on each additional ally.
  • Rabid Furball:
  • Death Spin:
    • Target Count changed from [3, 3, 4, 4, 5, 5] to [3, 4, 4, 5, 5, 5]
    • Damage changed from [30, 35, 40, 45, 50, 55] to [30, 30, 40, 40, 50, 50]
  • All Out Attack!:
    • Cooldown changed from 15 to 12
    • Now reads: Enno launches an All Out Attack against all enemies within 2 cells, applying 5 stacks of Poison and displacing the victims onto a random cell. Enemies not involved just watch their crewmates get torn to pieces.


ITEM CHANGES
Refresher Orb:
  • No longer stealable.



ALLIANCE CHANGES
Spirits:
  • Fixed an issue where units not on the ground could be counted for Delta Slam targeting.