24 Ιανουαρίου 2020
We Delta Slammed Some Bugs With Bugs
GENERAL CHANGES
  • Improved board-loads-black bug. There are still some rough edges here that have been hard to track down, though, and we're still working on it.
  • Fixed an issue where tapping on an Underlord ability in the unit status panel during preparing/combat, rather than on the ability icon in the lower corner Underlord displays, would trigger the wrong popup description.
  • Fixed an issue with Underlord ability tooltips/popups that showed numbers from one level higher than the current player level, if the number was level dependent.


UNDERLORD CHANGES
Anessix:
  • Damage Support:
    • Enthrall: Duration of Enthrall targeting changed from 5.0 to 6.0
    • The End of Medicine: Attack Damage Bonus changed from 30% to 35%


Hobgen:
    High Damage Dealer:
    • Implosion: Damage changed from [560, 750, 930, 1125, 1310, 1500] to [600, 800, 1000, 1200, 1400, 1600]
    • Friendly Fire: Damage changed from [250, 300, 350, 400, 450, 500] to [250, 300, 360, 430, 500, 600]



HERO CHANGES
Batrider:
  • Sticky Napalm:
    • Change minimum damage threshold for Sticky Napalm damage to proc from 25 to 5.
    • Fixed a bug where Radiance and Orb of Venom could trigger Sticky Napalm damage.


Dragon Knight:
  • Maximum Health changed from [1400, 2800, 5600] to [1350, 2700, 5400]
  • Attack Damage Minimum changed from [50, 100, 200] to [45, 90, 180]
  • Attack Damage Maximum changed from [60, 120, 240] to [55, 110, 230]
  • Breathe Fire:
    • Enemy Attack Damage Reduction changed from [25, 40, 55]% to [25, 35, 45]%
    • Damage changed from [150, 250, 400] to [150, 200, 250]


Gyrocopter:
  • Attack Damage Minimum changed from [75, 150, 300] to [65, 130, 260]
  • Attack Damage Maximum changed from [80, 160, 320] to [75, 150, 300]
  • Ace Effect:
    • Pierce percent changed from 100 to 75


Io:
  • Relocate:
    • Fixed a bug where Refresher Orb would not refresh Relocate


Legion Commander:
  • Attack Damage Minimum changed from [40, 80, 180] to [40, 80, 160]
  • Attack Damage Maximum changed from [50, 100, 228] to [50, 100, 200]
  • Duel:
    • Bonus Damage per duel win changed from [5, 10, 15] to [5, 8, 12]


Slark:
  • Attack Damage Minimum changed from [50, 72, 126] to [60, 90, 126]
  • Attack Damage Maximum changed from [60, 92, 174] to [70, 110, 174]
  • Essence Shift:
    • Bonus Damage gain per attack changed from [3, 4, 5] to [3, 5, 6]
    • Attack Speed gain per attack changed from [2.0, 3.5, 5.0] to [3.0, 4.0, 5.0]


Sven:
  • Maximum Mana changed from 200 to 150
  • God's Strength:
    • Mana Cost changed from 200 to 150



ITEM CHANGES
Barricade:
  • Number of Barricades changed from 2 to 3
  • Tier changed from 2 to 3
  • Maximum Health per Barricade changed from [600, 600, 600] to [750, 750, 750]


Blade Mail:
  • Bonus armor now shows during preparing phase on unit status panel.


Claymore:
  • Bonus Attack Damage changed from 30 to 33


Desolator:
  • Added missing FX.


Hand of Midas:
  • Percent Chance to gain gold on kill changed from 30% to 25%


Horn of the Alpha - Thunderhide:
  • Attack Damage Minimum changed from 100 to 120
  • Attack Damage Maximum changed from 150 to 160
  • Attack Rate changed from 0.935 to 1.0
  • Maximum Health changed from 3750 to 4500


Mekansm:
  • Tier changed from 3 to 4


Morbid Mask:
  • Lifesteal percent changed from 20% to 30%


Orb of Venom:
  • Damage Per Second changed from 30 to 35


Pipe of Insight:
  • Tier changed from 4 to 3


Satanic:
  • Bonus Health changed from 750 to 850


Tombstone - Zombie:
  • Attack Rate changed from 0.833 to 1.0



ALLIANCE CHANGES
Primordial:
  • Eidolon:
    • Attack Rate changed from 0.667 to [0.667, 0.8]
    • Armor changed from [3, 5] to [3, 8]


Spirit:
  • Fixed Delta Slam targeting to not count spiderlings when computing which triangle damaged the most enemies.
  • Fixed Delta Slam no longer killing spiderlings.
17 Ιανουαρίου 2020
Anti-Tank Guided Hotfix
HOTFIXES
  • Now that we have a fully operational beef-station in Jull, it looks like the tanky fellow is a bit too hard to kill. Changes below.
  • Crystal Maiden will no longer cast Frostbite on a target that is currently frostbitten.
  • Fixed an issue where Void Spirit could Dissimilate on top of another unit.

Jull:
  • Armor changed from [10, 15, 15, 15, 20, 20] to [8, 8, 12, 12, 16, 16]
  • Maximum Health changed from [2100, 2550, 3000, 3450, 3900, 4350] to [1900, 2450, 2750, 3250, 3550, 4100]
  • Magic Resistance changed from 25 to 15
  • To Your Health and Roundhouse: Damage reduction changed from 70% to 50%.
  • To Your Health: changed friendly healing from 200% to 100%.
16 Ιανουαρίου 2020
To Your Health! Here's an Update
GENERAL CHANGES
  • Fixed an issue with assassin pathfinding that led to them standing still or ignoring forced targets.
  • Improved pathfinding performance, leading to better local bot game performance.
  • Fixed an issue with a Batrider voice line. We failed you and we're sorry.
  • Fixed Anessix's Golem using the upgraded model all the time.



UNDERLORD CHANGES
Jull:
  • Maximum Health changed from [1360, 1620, 1940, 2330, 2795, 3355] to [2100, 2550, 3000, 3450, 3900, 4350]
  • Added base Magic Resistance of 25%
  • Aggressive Tank: fixed Barrels of Fun giving enemies damage resistance rather than taking increased damage.
  • Aggressive Tank: replaced Slow Burn with Roundhouse: Jull gains 70% damage reduction, 200 Attack Speed, and 50% lifesteal for 5 seconds.
  • Healing Tank: replaced Righteous Healing with To Your Health: Jull gains 70% damage reduction for 5 seconds. Adjacent allies are healed for 200% of damage taken by Jull during this time.



HERO CHANGES
Alchemist:
  • Acid Spray:
    • Armor Reduction changed from [-5, -8, -11] to [-4, -7, -10]


Crystal Maiden:
  • Frostbite:
    • Damage changed from [100, 125, 150] to [100, 150, 200]
    • Duration changed from [3, 4, 5] to [4, 5, 6]


Dragon Knight:
  • Maximum Health changed from [1500, 3000, 6000] to [1400, 2800, 5600]


Earth Spirit:
  • Tier changed from 3 to 2


Ember Spirit:
  • Tier changed from 2 to 3


Morphling:
  • Waveform:
    • Damage changed from [100, 175, 450] to [100, 175, 325]
    • Cooldown changed from [8, 6, 4] to 6


Omniknight:
  • Maximum Health changed from [1205, 2415, 5795] to [1100, 2200, 5280]


Razor:
  • Plasma Field:
    • Minimum Damage changed from 25 to 40
    • Maximum Damage changed from [100, 200, 300] to [150, 200, 250]


Shadow Shaman:
  • Voodoo:
    • Will not hex the same target twice unless all other targets have been hexed already.


Sniper:
  • Assassinate:
    • Cooldown changed from 10 to 12
    • If no units are alive on the enemy side except the Underlord, Sniper will be able to cast Assassinate on the Underlord after all. In all other circumstances Sniper will still not cast on the enemy Underlord.


Storm Spirit:
  • Ball Lightning:
    • Base Damage changed from [70, 120, 225] to [90, 140, 210]
    • Extra Damage (per cell traveled) changed from [10, 20, 30] to [15, 20, 25]


Tiny:
  • Maximum Health changed from [975, 1950, 3900] to [1000, 2000, 4000]
  • Attack Damage Minimum changed from [60, 120, 240] to [65, 130, 260]
  • Attack Damage Maximum changed from [100, 200, 400] to [110, 220, 440]


Treant Protector:
  • Leech Seed:
    • Cooldown changed from 7 to 10


Viper:
  • Nethertoxin:
    • Damage changed from [100, 200, 300] to [100, 150, 225]



ITEM CHANGES
Diffusal Blade:
  • Clarified tooltip to mention the damage it does per hit.
  • Damage per hit changed from 20 to 30


Horn of the Alpha:
  • Fixed an issue where a unit with Horn of the Alpha, if revived by Io, would summon another Thunderhide.


Mask of Madness:
  • Fixed an issue where Mask of Madness would not get credit for healing on the Healing unit meters tooltip.

Vladmir's Offering:
  • Damage percent increase changed from 10% to 8%



ALLIANCE CHANGES
Heartless:
  • Armor debuff to enemies changed from [3, 8, 15] to [4, 9, 16]


Hunter:
  • Extra Shot Chance changed from [25, 35] to [30, 38]

Insect:
  • Fixed a bug where spiderlings won't be summoned if Insects are boxed in and can't move at the start of the round.


Knight:
  • Damage reduction changed from [15, 20, 25] to [15, 22, 28] base, or [30, 40, 50] to [30, 44, 56] total if standing next to another Knight and attacked from the front.


Mage:
  • Extra Magic Damage changed from [25, 75] to [35, 75]


Spirit:
  • Damage per Spirit during Delta Slam changed from 200 to 225
9 Ιανουαρίου 2020
Happy New Year, White Spire!
Hello Underlords, happy new year! Before we get to today's Update, some words:

New year, new you, and coming soon – new season. That’s right, the Beta Season is nearing its end, and Underlords Season 1 will ship by the end of February.

In addition to our standard bug / balance patches, we’ll probably have one more update before the big ship date - one more Underlord to round the game out. Otherwise the team will be heads down working on Season 1. This includes work on the Battlepass, City Crawl, Hero / Item rotation, and UI updates.

We’ve said it before, but we want to thank you all again for playing with us during this beta / early access period. The community’s support and feedback has been invaluable to getting the game to where it is. We’re in the home stretch and are excited to ship Underlords 1.0 soon - and get the word out to a wider audience.

And now, this week's update:


GENERAL
  • To prevent misclicks/mistaps, block input for 1 second when the Underlord-chooser UI appears during the game.
  • Fixed an issue with Freestyle item list where items assigned to enemy units would be highlighted as if they were unassigned.
  • More FX improvement and optimization.
  • Enthralled units now get full healthbars, not summon-unit healthbars.
  • Fixed an issue where ranked mode could stay locked when returning to the main menu after completing your last required unranked game.

UNDERLORD CHANGES
Anessix:
  • Damage Support:
    • The End of Medicine: Self damage on cast changed from 20% to 0.
    • Enthrall: armor reduction changed from 5 to 10. When Anessix casts Enthrall and targets an enemy unit, and friendly units run to attack it, if a friendly unit must move more than 2 cells to attack the new target, it will disregard the new target and keep its old target.
  • Healing Support:
    • Rejuvenating Ritual: Self damage on cast changed from 20% to 5%.
    • Summon Demonic Golem: The golem will now stun nearby enemies 0.25 seconds after it lands. This will prevent one golem disrupting the summoning of the opponent's golem.


Anessix's Golem:
  • Fixed a bug with the attack damage stats, they were not converted over properly from the old base-plus-talent version of Golem to the new scaling system in the Jull update when the Golem's health was.
  • Attack Damage Minimum changed from [125, 250] to [210, 220, 230, 240, 250, 270, 285, 295]
  • Attack Damage Maximum changed from [145, 290] to [230, 245, 260, 280, 290, 310, 320, 330]


Hobgen:
  • Support Damage Dealer:
    • Let's Go Crazy: Attack Speed Bonus changed from [20, 30, 40, 50, 60, 70, 80, 90] to [15, 25, 35, 45, 55, 70, 80, 90]

Jull:
  • Aggressive Tank:
    • Barrels of Fun: the barrels now ignore Spiderlings.


HERO CHANGES
Clockwerk:
  • Battery Assault:
    • Delay between damage procs changed from [0.7, 0.7, 0.35] to 0.7


Ember Spirit:
  • Sleight of Fist:
    • Bonus Damage changed from [100, 200, 300] to [100, 150, 200]


Kunkka:
  • Maximum Health changed from [1425, 2850, 5700] to [1500, 3000, 6000]
  • Attack Damage Minimum changed from [75, 150, 300] to [90, 180, 360]
  • Attack Damage Maximum changed from [90, 180, 360] to [110, 220, 440]


Sniper:
  • Assassinate:
    • Will no longer target Underlords.


Viper:
  • Maximum Mana changed from 50 to 70
  • Nethertoxin:
    • Cooldown changed from 5 to 6
    • Mana Cost changed from 50 to 70


ITEM CHANGES
Battle Fury:
  • Bonus Attack Damage changed from 35 to 50
  • Fixed an interaction with Ember Spirit's ability Sleight of Fist where Battle Fury could cleave damage to 4 additional targets, rather than 2, on each Fist hit.


Scythe of Vyse:
  • Fixed an issue where Scythe could waste its charge on an un-piggable enemy.


Vesture of the Tyrant:
  • Duration of the Undying effect changed from 4.0 to 6.0


ALLIANCE CHANGES
  • Assassin: Critical Hit bonus damage changed from [300, 400] to [300, 375]
  • Hunter: Bonus Attack Chance changed from [25, 40] to [25, 35]. Number of Bonus Attacks changed from 2 to [2, 3].
  • Scrappy: Bonus Armor changed from 8/16 to 7/14. HP Regen unchanged at 8/16.
  • Warrior: Bonus Armor changed from [9, 18] to [9, 19]
6 Ιανουαρίου 2020
The Fix In Which Happy Hour Is No Longer Unhappy
HOTFIXES
  • Jull - Healing Tank - Happy Hour now no longer increases damage taken by friendly units.
  • Black King Bar can now trigger while the unit which has it equipped is casting its own ability.
  • Fixed some cases where magic-immune units could still be stunned or damaged (Hobgen - Explosivo stun, Delta Slam - affecting magic-immune and invulnerable units).
  • Fixed a pathfinding issue where a unit would want to move to an adjacent beneficial cell, but the cell was not free, so the unit ended up not doing anything.

As these are server-side fixes, they will take effect immediately on iOS and Android without needing a client update.
28 Δεκεμβρίου 2019
The Update In Which Friendly Fire Gets Even Less Friendly
GENERAL
  • Draws no longer grant a free reroll.
  • Fixed Assassins being stuck trying to attack a target they can't reach.
  • Fixed an issue where being interrupted during an attack could result in starting a new attack without waiting for the old attack to finish its swing timer.
  • Fixed units with high attack speed waiting too long for their next attack if they switched targets.
  • Fixed incorrect cooldown display causing some Ultimates to look ready when they were not (e.g. Friendly Fire).



UNDERLORD CHANGES
Anessix
  • Summon Golem: Sped up spawn animation now that the Golem can only crash into the battlefield.


Hobgen:
  • Friendly Fire:
    • Fixed an issue where Friendly Fire could cause no damage.
    • Damage changed from [100, 150, 200, 250, 300, 350, 400, 500] to [150, 200, 250, 300, 350, 400, 450, 500]


Jull:
  • Fixed Aggressive Tank Jull healing enemies.
  • Happy Hour:
    • Fixed not properly reducing damage.
    • Duration changed from 7.0 to 10.0
    • Instant damage taken changed from 30 to 50



HERO CHANGES
Shadow Demon:
  • Demonic Purge:
    • Fixed not having a cast animation.



ITEM CHANGES
  • Round 1 Item Tier Odds now 100% Tier 1.
  • Round 10 Item Tier Odds now 100% Tier 2.


Aeon Disk:
  • Tier changed from 4 to 3.


Eul's Scepter:
  • Fixed the Sceptered unit not reserving its cell. That could cause another unit to spawn in or occupy the cell while the Sceptered unit was still in the air.


Maelstrom
  • Damage now reduced by 20% each lightning leap, so only the first target hit each cast takes full damage.


Vladmir's Offering:
  • Tier changed from 3 to 4.



ALLIANCE CHANGES
  • Champion: Damage bonus per active alliance changed from 8% to 3%. Health bonus remains 8%.
  • Scrappy: Armor bonus changed from 9 to 8 and disadvantaged armor bonus changed from 18 to 16.
  • Warrior: Armor bonus changed from [7, 17] to [9, 18]
  • Warlock: Lifesteal changed from [50, 70, 90] to [50, 60, 70]. Link duration changed from [2, 3, 3.5] to [2, 2.5, 3]
23 Δεκεμβρίου 2019
Let's Go Have an Update
NOTE: Please quit (force-close on mobile) your clients and restart them to receive this update.

ITEMS

  • Vladmir's Offering - Multiple of this item no longer stack.

UNDERLORDS
Hobgen (Support Damage Dealer):
    Explosivo! damage changed:
    • OLD: [ 150, 300, 450, 600, 750, 900, 1050, 1200 ].
    • NEW: [ 135, 270, 405, 540, 675, 810, 945, 1080 ].
    Let's Go Crazy Attack Speed Bonus changed:
    • OLD: [ 15, 25, 40, 50, 65, 80, 90, 105].
    • NEW: [ 20, 30, 40, 50, 60, 70, 80, 90].
19 Δεκεμβρίου 2019
Jull Want This Hotfix
NOTE: This patch is live on PC and on servers now, but will roll out to Android and iOS clients once approved. If you're playing multiplayer games, or proto-pass bot games, you'll get the new balance changes even with an old client.

ITEMS
For Standard and Duos modes, item odds have been shifted so that higher tier items become available earlier in the match. For full details see the Glossary section of the Rulebook.

  • Vesture of the Tyrant - item reworked.
    • OLD: "Allies within 1 cell can't die until the equipped hero dies."
    • NEW: "Whenever an ally within 1 cell of the equipped hero receives a killing blow, that ally survives for 4.0 seconds."

  • Stonehall Pike - bonus damage from kills changed from +4 to +3. (+16 to +12 in Knockout)
  • Talisman of Evasion - evasion bonus increased from +20% to +25%.
  • Black King Bar - magic immunity duration increased from 5 seconds to 10 seconds.


ALLIANCES


Savage: attack damage bonus per attack increased from [4, 7, 15] to [5, 10, 20]

Insect:
  • Changed from a 3-unit Alliance to a 2/4 unit Alliance.
  • Number of insects changed from 12 to [6, 12]
  • Insect debuff miss chance changed from 30% to [20, 35]%.


UNDERLORDS
Anessix (Healing Support): Martyr's Boon - increased regeneration.
  • OLD: immediate heal amount: [60, 75, 90, 120, 135, 240, 270, 300], regeneration amount: [10, 12, 15, 20, 22, 40, 45, 50]
  • NEW: immediate heal amount: [70, 85, 105, 140, 155, 275, 310, 345], regeneration amount: [12, 14, 17, 25, 30, 45, 50, 60]

Anessix (Damage Support): Enthrall - now targets the nearest enemy.

Hobgen (High Damage Dealer): Explosivo - fixed a bug that was preventing this ability from dealing damage.

[/list]

ACHIEVEMENTS
The Achievement for defeating a set number of Neutral Rounds has been replaced with an Achievement to Obtain a set number of items.
18 Δεκεμβρίου 2019
Jull-tide Greetings
Happy Holidays Underlords! Some big changes and updates for you all today - we're introducing a new Underlord, bringing in a new rotation of items, and making some significant gameplay changes. There is a bunch to cover, so let's get into it. As always, if you prefer your updates in bullet point form, go check out the patch notes.

INTRODUCING JULL
The proprietor of the infamous “Sundered Moon”, Jull is a businessman first and a criminal second. Did he break a few legs to get to where he is? Yes. Does he run a massive smuggling operation to ensure that his bar is stocked with the fine beverages that Icewrack is renowned for? Of course. But while Jull has little interest in following the law, he takes great pride in honoring his word. In the wake of Mama Eeb’s death, he feels like he alone has the temperament and strength to restore order to the criminal underworld of White Spire.



Jull leads by example, and prefers to get his paws dirty with powerful melee attacks on the front line. When things get tough Jull uses his bootlegged wares to gain an edge… either by rolling barrels into enemies, or by raising his glass to inspire his crew.


UPDATED ITEMS
With this update, the item roster has also been revamped. Many old standbys have been shelved (though you may be seeing them again in the future) while others have been pulled out of storage. New items like Crystalys, Butterfly, and Horn of the Alpha can now be equipped to buff your crew and defeat your opponents.




GAMEPLAY UPDATES
Over the course of our Beta season, we’ve worked to continuously experiment, learn, iterate, and improve the game. The time since our last Big Update has been no different, and with this update we have made some significant changes based on community feedback, as well as what we've internally learned and tested.

NEW UNDERLORD SELECTION FLOW
Underlords are now picked at Round 10 instead of the beginning of the match, and Talents have been converted into fighting styles. Each Underlord has two builds, and one will be shown at random for each Underlord during this pick phase. For example, you may have a choice between Anessix - Healing Support, Hobgen - Support Damage Dealer, and Jull - Aggressive Tank. Full build info can be found in-game and in the patch notes.



In Standard and Duos, Underlords are chosen at Round 10, while in Knockout this happens at Round 2.

JAILBREAK
The Jail system was introduced to solve a few problems - namely to make it easier to combine units with our ever-expanding roster of heroes. While this was accomplished, there were a bunch of unintended side effects. It wreaked havoc on some of our balance tweaks, kept players from playing their favorite heroes and alliances, and many players didn’t enjoy having to check it every day. That's why we've decided to shut down the Rookery and release all of the inmates indefinitely. The heroes that are in the game will always be hire-able in the shop, and players won't have to worry about their favorite Alliances being crippled because of a bad Jail day. That said...

UPDATED HERO ROSTER
White Spire does still have an overpopulation problem. To solve this, a few heroes have been booted from White Spire (for now...). As we mentioned at the very beginning of our Beta Season, we intend to have a hero rotation every season, and we're getting ready for Season 1 with our first rotation. After plenty of testing and feedback we came up with a slimmed down set of heroes to build your crew with. Not to worry though, you may still be seeing some new and familiar faces when Season 1 ships. For a full list of there heroes taking a break, check out the patch notes.

SHORTER STANDARD & DUOS MATCHES
We've also made major changes to the Standard and Duos game flows to make the overall games shorter. We've taken what we've learned from Knockout, internal testing, and from our community at large to make games shorter and more fun.

To accomplish this, matches are now jump-started with all players at Level 3 with 5 gold. We've removed creeps from the loot rounds and reduced hero HP by 25%. Loot rounds now happen during normal PvP rounds, but your item choices won't be affected by whether you won / lost. The team has been having a great time playing the updated Standard mode, and we've seen a significant decrease in match time - down to an average of thirty minutes.


POLISH
Last and most definitely not least, the team has put a bunch of time into polishing UI, fixing crashes, optimizing effects, and squishing bugs. For a full breakdown of these changes and all of the other changes listed above, check out the patch notes.

That's it for today! Happy holidays, and see you in White Spire!
18 Δεκεμβρίου 2019
Jull-tide Changelog
ROUND LENGTH
All units have had their health lowered by 25%. Health values are now 1.5x the original values that we shipped with the game initially.
Dev Note: We wanted to find a balance between early game and late game survability for our units. Doubling the health was too much, and we think we found a good balance with the new health values.

STANDARD / DUOS MODE FLOW CHANGES
  • Starting Unit Cap changed from 1 to 3.
  • Players start with 5 gold.
  • Interest is now capped at 3 (rewarded at a maximum of 30 gold)
  • Round Gold increased from 5 to 7.
  • Creep rounds have been removed.
  • Items are granted every 5 rounds. Item quality does not change if you win or lose the round.
  • Underlords are no longer selected before the game and are now pickable in a new phase later into the match (Round 10 for Standard/Duos, Round 2 for Knockout).
  • Higher tier units now deal more damage to enemy players at the end of a round.
    • Unit damage is now = 1 + (Power Level / 3)
    • 1 star unit Power Level = Tier
    • 2 star unit Power Level = Tier + 2
    • 3 star unit Power Level = Tier + 4

GENERAL CHANGES
  • The Lords of White Spire leaderboard has been updated to support Ranked Knockout and Ranked Duos. https://underlords.com/leaderboard
  • You can now view stats from previous rounds in the post-game scoreboard.
  • You can now view the duos scoreboard on the post-game screen.
  • Knockout tries to avoid giving you the same opponent twice in a row.
  • The multiplier for permanent stat changes in Knockout for e.g. Brawny kills or Legion Commander duels is now 4 instead of 5.

UNDERLORDS
Underlords have changed based on community feedback.
  • Players don't start the game with an Underlord, instead they are chosen during the match (Round 10 for Standard/Duos, Round 2 for Knockout).
  • Underlords have been streamlined into Fight Styles. Fight Styles contain a Core ability and an Ultimate.
  • Underlords talent selection has been removed. Some of the talents have been merged into the Core Underlord abilities. See individual Underlord sections below.
  • Hype system has been removed. Underlords will cast their abilities on cooldowns.
  • Underlord Core abilities start each round with 50% cooldown remaining. (eg. Anessix's Martyr's Boon has an 8 second cooldown. It will trigger for the first time 4 seconds into the fight.)
  • Ultimate ability cooldowns have been lowered and their power level increased.

Anessix:
  • Martyr's Boon: Anessix takes damage equal to 20% of her max health. All allied units heal [20, 25, 30, 40, 45, 80, 90, 100] hitpoints a second for the next 6 seconds.
    • Cooldown changed from 12.5 to 8
    • Duration changed from 8 to 6
    • Healing Support Fighting Style: Martyr's Boon now delivers the first 50% of the heal immediately, and the rest over the duration of the spell.
    • Damage Support Fighting Style: Instead of healing, Martyr's Boon now grants 30% increased attack damage.
  • Pure Pain:
    • Removed from game.
  • Enthrall: Anessix marks a target for 5 seconds, reducing the target's armor by 5 and forcing your army to attack it. If the target dies, Anessix brings them back as a Demon to fight for her.
    • Granted via Damage Support Fighting Style.
    • Cooldown changed from 22 to 15
  • Summon Demonic Golem: Anessix summons a Demonic Golem, crashing behind enemy lines and stunning every enemy within 2 cells for 2 seconds.
    • Granted via Healing Support Fighting Style.
    • Cooldown changed from 22 to 15
    • Armor changed from 5 to 0
    • Maximum Health changed from [3000, 6000] to [1125, 1500, 1875, 2250, 2625, 3000, 3375, 3750, 4125, 4500]


Hobgen:
  • Explosivo!: Hobgen launches a fireball at a target that deals [150, 300, 450, 600, 750, 900, 1050, 1200] magical damage split evenly amongst all targets adjacent and setting them all on fire.
    • High Damage Dealer Fighting Style: Doubles the effect of Explosivo! on the main target.
    • Support Damage Dealer Fighting Style: Enemies hit are stunned for 1.5 seconds.
  • Super-Charged:
    • Removed from game.
  • Let's Go Crazy: Hobgen's attacks now reach the entire battlefield, and your entire army gains increased attack speed. Hobgen will continually switch targets to units that are not on fire.
    • Granted via Support Damage Dealer Fighting Style.
    • No longer silences Hobgen
    • Grants your entire army [15, 25, 40, 50, 65, 80, 90, 105] attack speed.
    • Cooldown changed from 22 to 10
  • Friendly Fire: Hobgen's buddies throw 8 bombs in the battle field dealing [100, 150, 200, 250, 300, 350, 400, 500] damage to enemies directly hit. Enemies caught in the explosion AoE take half damage.
    • Granted via High Damage Dealer Fighting Style.
    • Cooldown changed from 22 to 15

Jull: !NEW!
  • Shake It Off: Jull reflects 50% of melee damage taken back to all adjacent enemy units, and heals for 30% of melee damage and 15% of ranged damage taken over the last 5 seconds.
    • Aggressive Tank Fighting Style: The reflected damage is now delivered over 8 seconds instead of instantly, but deals twice as much damage.
    • Healing Tank Fighting Style: Damage is also converted to healing split evenly to adjacent friendlies.
    • Cooldown: 10 seconds.
  • Barrels of Fun: Jull calls in barrels from the edges of the board. If they hit an ally, they gain 50 attack speed. If they hit an enemy, they take [100, 200, 300, 400, 500, 600, 700, 800] physical damage and receive 20% more magical and physical damage for the rest of the fight.
    • Granted via Aggressive Tank Fighting Style.
    • Cooldown: 15 seconds.
  • Happy Hour: Jull buys a round for all members of your army. When taking damage, 30% of it is received immediately, and the rest is taken over 7.0 seconds.
    • Granted via Healing Tank Fighting Style.
    • Cooldown: 10 seconds.

BOTS
  • Bots have been updated to work with the new Hero Rotation.
  • Bots intelligently select their Underlord when the time comes.
  • Poor-performing bot personalities have been redesigned for more stomping.

HERO ROTATION
The following heroes have been removed from the game.
  • Anti-Mage
  • Arc Warden
  • Enigma
  • Lina
  • Luna
  • Magnus
  • Mirana
  • Nature's Prophet
  • Phantom Assassin
  • Puck
  • Techies
  • Templar Assassin
  • Tidehunter
  • Windranger

HERO CHANGES

Broodmother:
  • Gold Cost changed from 4 to 3
  • Maximum Health changed from [1500, 3000, 6000] to [1200, 2400, 5760]

Clockwerk:
  • Gold Cost changed from 3 to 2
  • Attack Rate changed from 0.714 to 0.667
  • Armor changed from [10, 13, 15] to [8, 10, 12]
  • Attack Damage Minimum changed from [55, 110, 220] to [50, 100, 200]
  • Attack Damage Maximum changed from [65, 130, 260] to [60, 120, 240]

Legion Commander:
  • Gold Cost changed from 3 to 2

Shadow Shaman:
  • Alliances changed from Troll Shaman to Troll Druid
  • Hex:
    • Duration changed from [4, 6, 8] to [4, 5, 6]

Slark:
  • Gold Cost changed from 3 to 4
  • Maximum Health changed from [750, 1350, 3600] to [900, 1800, 3600]
  • Essence Shift:
    • Stolen Attack Speed changed from [1, 2, 3] to [2, 3.5, 5]

Snapfire:
  • Ol' Scatterblast:
    • No longer triggers Refresher Orb.

Sven:
  • Gold Cost changed from 5 to 4
  • Ace effect removed

Viper:
  • Alliances changed from Scaled Dragon to Dragon Assassin

Weaver:
  • Alliances changed from Scrappy Elusive Insect to Scrappy Insect Hunter


ITEM CHANGES
The item pool has been refreshed with a host of brand new items.
All global items have been removed.
The entire item pool now consists of hero equipment and contraptions.

REMOVED ITEMS
The following items have been removed from the game:
  • Blight Stone
  • Brooch of the Martyr
  • Embarrassment of Riches
  • Tranquil Boots
  • Helm of the Undying
  • Aegis of the Immortal (global item)
  • Brooch of the Aggressor
  • Celebratory Murder Gong
  • Poaching Knife
  • Sacred Relic
  • Assassin's Veil
  • Bracers of Desperation
  • Dawning of Ristul
  • Daedalus
  • Friends and Family Discount
  • Assault Cuirass
  • A Higher Class of Criminal
  • Desperate Measures
  • Expanded Roster

TIER 1
  • Big Time Contract
    • Tier changed from 2 to 1.
    • No longer grants bonus health.
  • Chainmail
  • Claymore
  • Gloves of Haste
  • Headdress !NEW!
    • Units within 1 cell of the equipped hero gain 20 health per second.
  • Hood of Defiance
  • Kaya !NEW!
    • +20% Increased Ability Damage.
  • Morbid Mask !NEW!
    • +20% lifesteal.
  • Talisman of Evasion !NEW!
    • +20% evasion.
  • Vitality Booster
    • Health Bonus changed from +500 to +375.
  • Void Stone !NEW!
    • +10 Mana per second.

TIER 2
  • Arcane Boots
    • Cooldown changed from once per battle to 15 seconds.
  • Barricade
    • Health changed from 800 to 600.
  • Blink Dagger
  • Crystalys !NEW!
    • +25 Attack Damage. 20% chance to Critical Hit for 200% damage.
  • Desolator !NEW!
    • Attack target loses 5 Armor for 5 seconds.
  • Force Staff
  • Hand of Midas !NEW!
    • +30 Attack Speed. 30% chance of getting 1 gold whenever equipped hero kills an enemy.
  • Orb of Venom !NEW!
    • Enemies damaged by the equipped hero's attacks take 30 damage per second for 3 seconds.
  • Stonehall Cloak !NEW!
    • Equipped hero gets +50 health for every unit they have killed. (+200 health in Knockout)
  • Stonehall Pike !NEW!
    • Equipped hero deals +4 damage for every unit they have killed. (+16 damage in Knockout)
  • Vanguard
    • Health changed from +500 to +375.

TIER 3
  • Battle Fury
  • Blade Mail
    • Tier changed from 2 to 3.
    • Now grants +5 Armor to the equipped hero in addition to the 30% damage reflection.
  • Eul's Scepter !NEW!
    • +5 Mana per second. Whenever a unit attacks the equipped hero, it gets cycloned into the air, becoming invulnerable for 2.5 seconds. (10 second cooldown)
  • Maelstrom
  • Mask of Madness
    • Lifesteal changed from +20% to +15%.
  • Mekansm
    • Heal increased from 500 to 750.
  • Octarine Essence
  • Silver Edge !NEW!
    • +30 Attack Speed. +300 Health. Whenever equipped hero attacks a unit, break that unit for 5 seconds. (5 second cooldown)
  • Skull Basher
  • Target Buddy
    • Health changed from 2000 to 1500.
    • Added festive hat.
  • Vladmir's Offering !NEW!
    • Allies within 2 cells get +10% damage, +5 armor and +10% lifesteal.

TIER 4
  • Aeon Disk !NEW!
    • +500 health. When equipped hero's health is reduced below 50%, they become invulnerable, untargetable, and disarmed for 2 seconds. (once per battle)
  • Black King Bar
    • Now grants +45 Attack Damage in addition to its other benefits.
  • Butterfly !NEW!
    • +35 Attack Damage. +35 Attack Speed. +35% Evasion.
  • Dagon
    • Cooldown changed from once per battle to 12 seconds.
  • Diffusal Blade !NEW!
    • Equipped hero's attacks burn 20 mana per hit. Damage done by the equipped hero generates 0 mana for the target.
  • Eye of Skadi
  • Healing Ward
    • Tier changed from 3 to 4.
    • Healing aura increased from 40 to 50 health per second.
    • Health increased from 300 to 500.
  • Moon Shard
  • Pipe of Insight
  • Refresher Orb
    • No longer provides a benefit to allies within 1 cell.
  • Scythe of Vyse
    • Now additionally provides +10 Mana per second.
    • Pig duration changed from 4.0 to 3.5 seconds.

TIER 5
  • Aegis of the Immortal !NEW!
    • Equipped hero will resurrect with 50% of its max health 5 seconds after dying. (once per battle)
  • Bloodthorn
  • Divine Rapier
  • Heart of Tarrasque
  • Horn of the Alpha !NEW!
    • 2.0 seconds after the battle begins, summon a powerful Thunderhide Companion. (once per battle)
      Thunderhide
      • Maximum Health 3750
      • Min-Max Damage 100-150
      • Attack Rate 1.07
      • Attack Range 4
  • Radiance
    • Burning enemies now have a 17% chance to miss their attacks.
  • Satanic !NEW!
    • +750 health. Whenever equipped hero is below 30% health, gain +200% lifesteal for 3.0 seconds. (20 second cooldown)
  • Shiva's Guard
  • Tombstone
    • Tier changed from 4 to 5.
    • Zombie
      • Attack Damage Minimum changed from [50, 70, 90] to [75, 105, 135]
      • Attack Damage Maximum changed from [70, 90, 110] to [105, 135, 165]
  • Vesture of the Tyrant !NEW!
    • Allies within 1 cell can't die until the equipped hero dies.

ALLIANCE CHANGES
  • Elusive: Removed from the game.
  • Shaman: Removed from the game.
  • Primordial: Now a 2/4 alliance, the third level removed from the game.

UI UPDATES
  • Added Daily Challenge info to Play menu.
  • Reworked dashboard navigation.
  • Game/Round timer styling adjusted.
  • Added timer countdown bar to the top of the screen during prepare phase.
  • Lessened overlap issues between game timer and shop units.
  • Formatting changes to player/opponent lower corner info.
  • Removed hype bar from player/opponent lower corner info.
  • Updates and bug fixes for Tutorial copy, design, and flow.
  • Updates to How-to-play and Glossary.
  • Fix bug where dragging an item showed an empty panel.
  • Styles for Underlord taunt lines.
  • Updates to Underlord detail view.
  • Added Underlord picker.
  • PC - Fixed alignment issues between alliances/items/battlestats tabs.
  • PC - Adusted alliance icons to prevent slight clipping of bench unit pips.
  • PC - mirrored player/opponent lower corner info to match iOS styling.
  • MOBILE 16x9 - shop - Added tier odds to left side of screen, clicking odds brings up detailed odds tooltip / removed odds button.
  • MOBILE 16x9 - shop - Adjusted button placement, made buttons larger.
  • MOBILE 16x9 - shop - Made units in shop larger.
  • MOBILE 16x9 - Added background art to alliance/items/dps tabs.
  • MOBILE 16x9 - Shrunk alliance icons to lessen overlap with board.
  • MOBILE 16x9 - various minor styling changes to fix alignment issues.
  • MOBILE 21x9 iphone - shop - Added tier odds to left side of screen, clicking odds brings up detailed odds tooltip / removed odds button.
  • MOBILE 21x9 iphone - shop - Adjusted button placement, made buttons larger.
  • MOBILE 21x9 iphone - shop - Made units in shop larger.
  • MOBILE 21x9 iphone - various minor styling changes to fix random alignment issues.
  • MOBILE 4x3 ipad - shop - Added tier odds to left side of screen, clicking odds brings up detailed odds tooltip / removed odds button.
  • MOBILE 4x3 ipad - shop - Adjusted button placement.
  • MOBILE 4x3 ipad - shop - Made units in shop larger.
  • MOBILE 4x3 ipad - Added background art to alliance/items/dps tabs.
  • MOBILE 4x3 ipad - various minor styling changes to fix alignment issues.
  • MOBILE 18x9 android - shop - Added tier odds to left side of screen, clicking odds brings up detailed odds tooltip / removed odds button.
  • MOBILE 18x9 android - shop - Adjusted button placement.
  • MOBILE 18x9 android - Added background art to alliance/items/dps tabs.
  • MOBILE 18x9 android - various minor styling changes to fix alignment issues.